Spectra is my passion project- a slow, atmospheric stealth immersive sim inspired by classic video games like Thief II and Deus Ex, films such as Dark City, Brazil, and The Hudsucker Proxy, and books like Italo Calvino’s Invisible Cities. I’m the only developer, and so Spectra is projected to take quite a while to complete; I’m committed to creating an incredibly polished and engaging experience with deep emergent systems. The world of Spectra is one that prioritizes interactivity, player agency, and attention to detail. Everything you see here is a work in progress, and represents some of the environments found across a single level. The content featured on this page is from a pre-Alpha build, and so is only an approximation of the final game. As I feel comfortable sharing more progress, I’ll update the photos and videos here. Due to the extended amount of time I predict it will take me to complete Spectra, this page will serve as a portfolio of my work, and will receive intermittent updates.